2012年10月24日星期三
What GW1 profession do you miss the most in GW2?
which profession from GW1 do you miss, and for some reason don't think the current 8 professions don't offer a good alternative to fulfill that hole. And why? And as a bonus, how could they fix that?
My pick is the ritualist. I find the engineer to be the closest fit, but you can't output as many turrets, and you can't really play a healer with summons, or have your own blend of turrets and necro summons (yes, secondary profession counts). At least, you can do all these things, but not to the same extent. I really don't mind the tech aspect.
I think they could fix that by adding in a kit that lets you summon more turrets as well as automatons (like necro summons but they can move), but those "summons" would be on a shorter timer. And then you could trigger special abilities from those "summons" to control them.
I would be very happy to bring that kit along with the elixir gun, that would give me all that I need to be happy.
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http: //chaungjinbin. jigsy. com/entries/general/which-is-your-favorite-profession-in-guild-wars-2-.
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